Cookie Cutter MZ - Idle Clicker System
A downloadable template
Do you struggle to event complex systems for your RPG Maker MZ games?
Do you wish that you could just copy and paste a system into your game, and then customize it yourself?
Eventing in RPG Maker MZ can be difficult for a lot of beginners, and sometimes even veteran RMers struggle to visualize solutions to their problems.
But now you can just copy and paste from a template, with Cookie Cutter MZ! Simply open the template project and copy over the relevant files, or you can even use the project as a base to start your own game!
It's as easy as reading the instructions below which will tell you what files you will need to copy into your own game, and then hitting play!
COOKIE CUTTER MZ - IDLE CLICKER SYSTEM
Clicker games rose to popularity with the increasing interest in the mobile games market, and are a fun element of gameplay for players who enjoy watching numbers get bigger and bigger. The player has to repeatedly click an area of the screen in order to produce something, and they can buy upgrades and automatic clickers that will help to do the work for them.
The Cookie Cutter MZ - Idle Clicker System can bring that same fun to your own projects, either as a standalone game that focuses solely on being a clicker, or as part of a larger project where the player can return to the clicker to check back in on how their numbers are doing.
The system can be customized with your own graphics and algorithms to suit your needs. Instead of brewing potions, maybe your player needs to produce swords for the blacksmith? Or maybe it's a magical EXP mill that the player can use to cash in and buy new skills!
- ALWAYS MAKE SURE TO BACK UP YOUR EXISTING PROJECT BEFORE INSTALLING NEW FEATURES OR PLUGINS. - 1. Open the Idle Clicker System game file in RPG Maker MZ. - 2. Copy the following Common Events into your project's database: ID: 123 - Show Clicker Menu ID: 124 - Autoclicker Calculator - 3. Reserve the following switches, variables, and regions for use by the Button Mash Event. You can name them to RESERVED or choose custom names to ensure you do not use them for anything else. Variables: 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 281, 282, 283, 284, 285, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304 Switches: 223, 224 Picture IDs: 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47 - 4. Install the TextPicture plugin (added to your folder when you create a new project) into your Plugin Manager. - 5. Copy the img/pictures folder to your project. - 6. Following the example in EV001, call Common Event ID 123 to begin the Button Mash Event. Turn off Switch 224: IDLE CLICKS PER SECOND when the player closes the menu if you do not wish for automatic clicks to accumulate outside of the menu. - 7. Follow the comments in the project's event files to customize the Idle Clicker System's appearance and algorithms. -
1. This template may be used in free or commercial games. - 2. You are NOT allowed to redistribute this template outside of playable game projects intended for entertainment purposes. - 3. These template files are not to be used in commercial projects without being purchased from the above itch.io profile. -
In order to download this template you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files: